Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Game of WWI alternate history naval conflict with battleships based in the seas around Europe, the Atlantic and the Mediterranean, using a derivation of the classic Avalon Hill "War at Sea (Second Edition)," "Victory in the Pacific" system.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Game of WWI alternate history naval conflict with battleships based in the seas around Europe, the Atlantic and the Mediterranean, using a derivation of the classic Avalon Hill "War at Sea (Second Edition)," "Victory in the Pacific" system. Components: One 34x22 inch area-movement-map. Two counter sheets of 352 large-size ship units and 140 half-inch damage markers and other informational counters. A three-turn "1915" scenario playable in one sitting and a longer 12-turn "campaign game" requiring about eight hours to play through.