Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
2 player game depicting the hunt for Merchant raiders at the start of World War I. The map shows the whole world.
Core mechanisms
Key systems that shape the decisions players make.
Hidden Movement
One or more pieces move secretly while opponents infer their locations.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Simultaneous Action Selection
Choose actions secretly or concurrently before revealing them together.
Paper-and-Pencil
Record choices and results directly on a personal sheet.
Read the full game description
2 player game depicting the hunt for Merchant raiders at the start of World War I. The map shows the whole world. Objective is to sink the German raiders (Allies) or attack convoys and avoid the hunters (Germans). The German player plots his movement, then the British player moves, and then the German player reveals and makes his moves. This game was later covered by Tactics magazine #49 in Japan. I heard this version used a different developper, probably Japanese designer, Akira Ishikawa. Strategy & Tactics #125