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News@11 box art

News@11

Players

3-6

Time

30-45

Age

8+

Weight

1

Rating

6.31

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation, significant strategic depth in confrontation, high frequency of interaction, and low emphasis on cooperation.

Replay value

news@11 has a high variability gameboard, with multiple paths to victory and random elements that provide fresh experiences each time it is played. The game also offers expansions that add new content and gameplay elements, enhancing its replay value. It has deep strategic possibilities and allows players to discover new tactics and strategies over time. The game scales well with different numbers of players, maintaining its appeal and balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged. Overall, news@11 has a strong replayability score of 7.85.

Luck profile

The final luck score for news@11 is 7 out of 10, indicating a moderate influence of luck. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. While luck plays a role, the game outcome is primarily determined by player strategy and decisions.

Overview

News@11 is a recursive storytelling game in which the players are anchors at a news desk or on assignment in a world going weird. The game is played in three rounds — Morning News, News at Noon and Evening Edition — in which the players take turns making up news stories, using elements from the previous rounds, as well as bringing new items in. They have to think on their feet and adapt their news stories to different newscaster roles. Each round, the players need to adapt the story elements they are given to the news segment they have been assigned. Being assigned a segment helps players build a starting story and in future rounds causes stories to blend and change in interesting ways. The three recursive rounds are at the core of the experience. Seeing the same news item start out as a relatively simple Home and Beauty segment, then in Sportsball a bit more odd and unbelievable, and finally as a Political where the hilarious chaos peaks adds to the zany nature of the recursion.

Editions

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Credits

Designers

5
John R. Burns Jonathan Gilmour Travis Magrum Ian Moss James Schoch

Publishers

1
Infectious Play

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