Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
A standalone expansion for Mutabo with 100 new cards for 90.000 new "stories". The box comes without the pencils and the paper.
Core mechanisms
Key systems that shape the decisions players make.
Paper-and-Pencil
Record choices and results directly on a personal sheet.
Real-Time
Players act under continuous time pressure rather than taking normal turns.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Storytelling
Create or extend a narrative in response to prompts or game events.
Read the full game description
A standalone expansion for Mutabo with 100 new cards for 90.000 new "stories". The box comes without the pencils and the paper. Players who want to play it independently of the original game will have to supply these. The game has two sets of cards, one card type with six subjects and the other type with six verbs and objects. Players draw one card of each and form a sentence out of their 36 possibilities. They write this sentence on a sheet of paper and pass it to their neighbor. The neighbor then draws what they read, folds back the sentence and passes the paper to the next player, who then has to write what they see. And so on. The game is usually played without a victory condition, but if players want to determine a winner, they can vote on the most creative "sequels". —user summary