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Débrouille-toi! box art
2017 Ranked #18,892

Débrouille-toi!

This cooperative deduction game has one player infer a secret mission from teammates’ yes-or-no reactions to item cards. The group must outscore MacGivrette, while wrong guesses and forbidden replies feed points to the opponent.

Humor Party Game Storytelling Cooperative Game

Players

2-6

Play time

15-30 min

Age

8+

Complexity

1/5

Rating

6.16

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

In Débrouille-toi!, a.k.a. Unmöglich!?, players team up in a problem-solving contest against MacGivrette.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Débrouille-toi!, a.k.a. Unmöglich!?, players team up in a problem-solving contest against MacGivrette. At the start of the game, two mission cards are on the table. One player is sent on one of these missions, but doesn't know which one whereas everyone else does know. This ignorant person has two stacks of item cards in front of them and starts the round by picking one of the two top items, showing it to the first player in clockwise order, and asking whether they will need the item for the mission. The other player may answer only "yes" or "no", but can stress the words in any way they like. Then the ignorant person picks another item and shows it to the next player, and so on. When the ignorant person has collected four "yes" cards, they have to guess what their mission is. If the guess is correct, the next round is played with an additional mission card, up to a maximum of five missions in play at one time. If the players can tell a good story about how to use the item, they get an extra point. All "no" cards go as points to MacGivrette. If an ignorant person guesses the wrong mission, MacGivrette also gets the mission cards as a bonus (and the number of mission cards goes down by one). If any player answers anything else other than "yes" or "no", MacGivrette gets that item card as well. When the group has solved a round with five mission cards, the game ends and they count their cards. If they have gathered more cards than MacGivrette, they win!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2
Play time
15–30 min
Age
8+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Hilko Drude

Artists

1
Thiebault Courot

Publishers

2
Le Droit de Perdre Helvetiq

Linked items

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