Table feel
Moderate level of interaction with a mix of direct and strategic confrontation.
Players
3-6
Time
25-45
Age
?+
Weight
1
Rating
7.04
Teaching signal
High replayability
Low interaction
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct and strategic confrontation.
The game offers a high level of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing the replay value. There is deep strategic depth, allowing players to improve their strategy over time. The game adapts well to different player counts without compromising its appeal or balance. It is moderately easy to learn with a good balance between depth and accessibility. Overall, the game has a strong replayability score of 7.84.
The game Someone Has Died has a low influence of luck. The outcome of the game is predominantly determined by random elements like card draws, with very little room for players to influence or mitigate the effects of randomness. However, some strategic decisions can still influence the outcome to a certain extent. Overall, the game is heavily dependent on luck, with little influence from player strategy.
Someone Has Died is an improvisational storytelling game set at a will arbitration where players try to convince an estate keeper that they are the most worthy of someone's fortune. Identity, relationship, and backstory cards help players create wacky characters who must argue against one another for the riches and glory.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No linked items imported yet.