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"i Would Kill Hitler" box art

"i Would Kill Hitler"

Players

3-8

Time

20-60

Age

14+

Weight

1

Rating

7.61

Fit

Teach 2.5

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 4.0

More strategic control

Table feel

The game 'I Would Kill Hitler' has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies. However, there is a lower emphasis on cooperation in the game. Overall, the game has a strong interaction score of 7.4.

Replay value

The game 'i would kill hitler' has a high replayability score due to its high variability gameboard, the presence of expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for 'I Would Kill Hitler' is 8 out of 10, indicating a low influence of luck. The game relies more on player decisions and strategy rather than random elements. Randomness has a minimal impact on the game outcome, and players have substantial ability to mitigate it through strategic decisions and planning. Overall, 'I Would Kill Hitler' is a game where player strategy and decisions play a significant role in determining the outcome.

Overview

The first game made out of spite! The game is simple! Players answer "What Would You Do?" to original hypotheticals using cards in their hands to complete their story! Play is similar to other party card games (rotating judge, point based system) 1. All players have 5 Plot Cards in hand. 2. Plot Cards are items, POVs, dialogue, people, or story elements you MUST include in your story if played. 3. There will be one judge per round who will read the Hypothetical Card to the group. 4. Players then select one Plot Card from their hand. They MUST incorporate it into their story. 5. The judge decides who's story was funniest, most realistic, or most plausible. That player wins the round. 6. The winning player keeps the hypothetical card to track their score. 7. After a player collects 5 Hypothetical Cards, that player wins the game. The game is inspired by an improv warm up exercise the creators play before performances, but has been fine tuned and workshopped to be EXTREMELY approachable. What connects the creators most though is spite. Spite for a man it was too hard to do. Spite for a man that ruined our night with his narcissism. Every copy we sell is in spite of him. -description from designer

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