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But Wait, There's More! box art

But Wait, There's More!

Players

3-10

Time

?-?

Age

14+

Weight

1.1

Rating

6.69

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

The game offers a high level of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing the replay value. There is ample room for players to improve their strategy over time, with deep strategic possibilities. The game scales well with different numbers of players, maintaining its appeal and balance. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, But Wait, There's More! has a strong replayability score of 8.0.

Luck profile

The final luck score for But Wait, There's More! is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Have you ever wanted a glass, that stops messy accidents before they happen, or pants, that provide relief at the touch of a button? In But Wait, There's More!, players pitch wacky products to each other for fun and profit. At the start of the game, each player receives three "Feature" cards. Each round starts with one Product card being revealed from the deck, e.g., guitar. Each player in turn has thirty seconds to play one of their Feature cards – say, "Helps you fall asleep and stay asleep" – and pitch their own version of a guitar. At some point during these thirty seconds, this player must say, "But wait, there's more!", then reveal the top Feature card from the deck – say, "great for parties" – and incorporate that Feature into their product. Once all players have pitched their unique version of a guitar, everyone votes simultaneously for which pitches they liked the best. The top vote getter after three rounds wins the game! With six or more people, play in teams, with the first player on a team starting the pitch with one of his Feature cards and the second player finishing the pitch with a Feature card of her own, but neither player knows what the other Feature is until they are revealed!

Editions

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Credits

Designers

2
Jay Cormier Sen-Foong Lim

Artists

1
Zac Pensol

Publishers

2
(Web published) Toy Vault, Inc.

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