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Nato Division Commander box art
1980 Ranked #15,294

Nato Division Commander

This double-blind modern wargame has commanders conduct division-level operations through tactical and command decisions. Refereed hidden information creates fog of war, while scenarios gradually add more operational complexity.

Wargames Modern Warfare Wargame Hexagon Grid Hidden Movement

Players

2

Play time

Not listed

Age

14+

Complexity

4.13/5

Rating

6.48

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Often misquoted as "the monster game of modern warfare", NATO Division Commander is a much-maligned SPI WWIII title that, because of being widely misunderstood, is often more studied than played.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Often misquoted as "the monster game of modern warfare", NATO Division Commander is a much-maligned SPI WWIII title that, because of being widely misunderstood, is often more studied than played. Described in the rules as a "battalion level simulation of conflict in contemporary Europe", NATO Division Commander gradually introduces players to the most complex version of mechanics through a series of scenarios of increasing difficulty, the easiest of which is simple, fun, can be expanded, and should not be avoided. When completely addressed, the game is a War College-level education on the conduct of World War III operations at Division/Brigade level between NATO and Soviet forces. The game system builds on the combat-as-part-of-movement late-SPI systems such as Next War and Fifth Corps, and has as one of its basic premises the idea that unit strength is subordinate to tactical and command considerations. Central to its uniqueness, NATO Division Commander contains two identical mapboards and rules for Controller play, producing a refereed, double-blind, fog-of-war effect which is still unique today, more than 30 years after publication. The game includes solitaire and face-to-face rules to help controllers build up their knowledge of the game, and decide what they will include, and what slows the game down too much for their taste: thus allowing the game experience to be controlled for the players' experience and expectations. It also allows testing of scenarios before controller use. Scenarios are comprehensive and infinitely flexible, which makes demands of controllers, and offer a unique playing experience for those peering down the gun barrel. With 1200 counters, rule books, and a pile of playing aids, NATO Division Commander still is, the one true smorgasbord of World War III land-based operational simulations.

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
360 min
Age
14+
Complexity
4.1/5
Credits and catalog connections

Credits

Designers

1
Jim Dunnigan

Artists

1
Redmond A. Simonsen

Publishers

2
Aurora Game Studio (China) SPI (Simulations Publications, Inc.)

Linked items

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