Table feel
Moderately interactive game with a good balance of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus.
Meuterer is a role selection card game in which players take the roles of crewmembers aboard a merchant ship. Each round, each player reveals goods from their hands that they wish to sell. However, most ports deal in only one sort of good, and only the captain may decide where th...
Players
3-4
Time
?-?
Age
12+
Weight
2.31
Rating
6.87
Should this hit the table?
Moderately interactive game with a good balance of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderately interactive game with a good balance of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus.
Meuterer has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn.
Meuterer has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Meuterer is a role selection card game in which players take the roles of crewmembers aboard a merchant ship. Each round, each player reveals goods from their hands that they wish to sell. However, most ports deal in only one sort of good, and only the captain may decide where the ship goes. If a player chooses to become the mutineer, he/she will try to become captain in order to change the destination of the ship. Each player may also have an ally in the fight, and the side which played the most conflict points gets the final word on the ship's destination. The player with the most points at the end of the game is the winner. Every time a player sells more goods than the other players or reaches their destination, they score points. Allies to a mutiny also get points.
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