Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
This board game masquerading as a card game is about a conflict between two factions, the Rose and the Eagle. In each turn, players attempt to change the allegiance of one land district, contributing power cards to swing the conflict in their favor.
Core mechanisms
Key systems that shape the decisions players make.
Open Drafting
Select cards or items from a shared face-up display.
Modular Board
Build the play area from interchangeable sections that vary between games.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Team-Based Game
Players compete in fixed teams and coordinate toward a shared team result.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Read the full game description
This board game masquerading as a card game is about a conflict between two factions, the Rose and the Eagle. In each turn, players attempt to change the allegiance of one land district, contributing power cards to swing the conflict in their favor. Players also choose roles such as Diplomat, Traitor, and Builder that give them special abilities for that turn. The most potentially devastating role is that of the Verräter, or Traitor, which allows the player to change allegiances just as the conflict begins. Points are awarded for winning over districts, for taking certain roles, and for building counting-houses.