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Legacy: Gears Of Time box art
2012 Ranked #2,965

Legacy: Gears Of Time

Time-travel strategy card game where players place technologies and influence along a shared expanding timeline. Traveling backward can alter existing developments, so every action must secure your legacy while reshaping the future before rivals do.

Strategy Games Card Game Exploration Area Majority / Influence Modular Board

Players

2-4

Play time

Not listed

Age

13+

Complexity

2.83/5

Rating

6.96

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Legacy: Gears of Time is a strategic card game, mechanically rooted in its time travel theme.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Legacy: Gears of Time is a strategic card game, mechanically rooted in its time travel theme. Players each play cards from their own hand, draw from a central draw pile, move and play technologies on a single timeline, while placing their influence cubes on existing technologies. Legacy is played on a timeline that grows at the end of each of 4 rounds. Players take turns during a round consisting of 3 actions each. During each turn, you may travel back in time, play a technology card from your hand, influence an existing technology, or draw two cards (keeping only one). As you travel back in time, Technologies are played from your hand by paying their discard cost. Any technologies you play generate influence for you automatically. Having more influence than your opponents is the key to claiming rewards for a technology! At the end of each round, rewards are given for each technology and its dependencies. One Influence cube from each technology will come off at the end of each round, forming your influence pool to be used in future rounds to influence existing technologies. Keep in mind, a technology is only considered successful if all of its dependencies exist previously on the timeline. Since there are several copies of each technology, you may be able to preempt and eliminate an existing copy by playing yours earlier in the timeline! Be sure there is room for your new technology, though; each time-frame has a capacity equal to it's distance from the present. There are also a few rare but powerful Fate cards, each allowing you to break the rules in interesting ways. Fate cards have no discard cost and don't require an action to be played. By strategically influencing existing technologies, adapting to your opponents actions, and carefully choosing when to go further back in time, you will find yourself victorious over your rivals! History remains intact until the Ancient Machine demands you return to the past to rebuild history, and your Legacy, once more. Summary: 4 Rounds 4 Turns per Round 3 Actions per Turn (any mix of the following): Travel back in Time Play a Technology card Influence an existing Technology Draw two cards (keep one)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
60 min
Age
13+
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

1
Ben Harkins

Artists

2
Steve Maggart Peter Wocken

Publishers

1
Floodgate Games

Linked items

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