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Mermaid Rain box art
2003 Ranked #7,748

Mermaid Rain

A set-collection movement game has mermaids bid card combinations for waves, then ride them through the sea to gather goods. Vanishing tiles can displace swimmers, so each route must adapt.

Family Games Exploration Set Collection Hand Management Admin: Better Description Needed!

Players

3-6

Play time

Not listed

Age

10+

Complexity

2.2/5

Rating

6.22

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Mermaid Rain is a Japanese game from the makers of Train Raider. Over five rounds, players try to collect five different types of goods by moving around the sea.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Mermaid Rain is a Japanese game from the makers of Train Raider. Over five rounds, players try to collect five different types of goods by moving around the sea. The game uses two phases: first is the "surf predicting" phase where players play melds of cards in a Taj Mahal-type mechanic. The melds determine player order, selection of "wave tile", and give other benefits. In the second phase, "surf riding", players place their wave tiles on the board and then use cards to move through the sea on the waves to collect goods. The game is playable with English rules as the components are either language-independent or easily decipherable. Game Summary Setup: specific locations for subset of tiles, some face down; rest are to side, also face down. Deal out 7 cards (3 suits). Each round, players simultaneously select a card to play (max 5 cards total) -- choose the pass card to pass for rest of round. The resulting poker-style combinations give bonuses (VP, or special powers); the ranking gives you player order for the round. In order, select a face up sea tile (4 shapes, 2-3 hexes each, with one of 3 suits or wild). Then, in order, place the tile on the board and use some/all cards left in hand to move your mermaid around the board (playing card allows you to move mermaid to matching tile/space). Whenever on an island with token(s), look at face down tokens then add one of the tokens to your collection. At end of round, sea tiles with the darker color are removed from the board. Any mermaids on them are displaced to one of the unoccupied starting locations (player's choice). Then, deal 7 cards per player (max hand size 9) and repeat. Game ends after 5 rounds. Each player must discard 5 tokens (1 per symbol), or lose 5 VP per missing symbol. Then rank players' collections of sets of each type, awarding VP accordingly (rarer tiles, larger sets earn more VP). Most VP wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
2–5
Play time
45 min
Age
10+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

2
Keiji Kariya Hitoshi Yasuda

Artists

3
Loïc Billiau Karim Chakroun Hitoshi Yoneda

Publishers

2
Gentosha Education Z-Man Games

Linked items

No published linked games yet.