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Desert Bazaar box art
2006 Ranked #17,953

Desert Bazaar

A drafting and tile-laying game has merchants gather resources, build tents, and score the most points from completed encampments. Neighboring tiles reduce costs, but closing a seven-tent cluster can give a rival a valuable bonus.

Family Games Arabian Hand Management Tile Placement Theme: Deserts

Players

3-5

Play time

Not listed

Age

10+

Complexity

2.05/5

Rating

5.72

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Intermediate card drafting, tile laying game. Players can do 1 of 2 things on their turn: 1 - Roll for Additional Resources or 2 - Build Tents Tents cost a specific 3-card building cost and once played, produce 1 resource type.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Intermediate card drafting, tile laying game. Players can do 1 of 2 things on their turn: 1 - Roll for Additional Resources or 2 - Build Tents Tents cost a specific 3-card building cost and once played, produce 1 resource type. Players must pay the exact resources to buy a tile. Once bought, the tile may be placed anywhere on the board. If a tile is placed adjacent to no other tiles, it scores 2 points immediately. If a tile is placed adjacent to another tile, it may use the resource that the already placed tile produces to reduce its building cost. An encampment of tents can contain no more than 7 tent tiles. Once an encampment has 7 tent tiles in it, it is scored. Players score 1 point for every tent tile they built in the encampment. The player who played the 7th tile to close the encampment scores an addition point as a closing bonus. Play continues until there are no legal places to play tiles. Player with the most points wins. From the back of the box: In the blistering heart of the desert, a caravan route winds its way through a lush oasis. The steady stream of travelers and pilgrims who cross the simmering dunes to this place are in desperate need of goods and supplies. As an enterprising merchant, you plan to meet the demand. Set up shop by building encampments, stitching them together from various merchant tents. Peddle camels, water, and other resources to expand your trade. The player who takes control of the most encampments gains control of the entire Desert Bazaar... and wins the game.

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
2
Play time
45 min
Age
10+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
Brian Yu

Artists

3
Judy Kinkade Rich Lynes Mark Rosenbulh

Publishers

1
Mattel, Inc.