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Feudality box art
2011 Ranked #4,665

Feudality

A fief-building strategy game where barons develop estates, gather resources, raise soldiers, and earn enough status to aspire to the crown. Wars, invasions, tournaments, and taxes disrupt that growth, forcing each ruler to balance prosperity against recurring demands.

Family Games Medieval Tile Placement Dice Rolling

Players

2-6

Play time

60-90 min

Age

10+

Complexity

2.19/5

Rating

6.46

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A long time ago in Europe, ages were pretty dark. The distribution of wealth back then left a lot to be desired.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A long time ago in Europe, ages were pretty dark. The distribution of wealth back then left a lot to be desired. Greedy people banded together to take things from other people so that the rich could get richer and the poor could have even less. 'Twas ever thus. Step into the middle of the normal state of human affairs as a Baron or Baroness somewhere almost in Europe a long time ago. Thanks to your birth, you have a lot of little people working to make you richer, and you, in turn, are doing your best to make your king even more prosperous. If you do things right, you might someday be king. Each player starts with a Fiefdom Management card, divided into 64 squares (49 of which can have tiles played on them). Into four of these squares you deploy your Keep, in which you will put your fortification of some sort, and your soldiers. Elsewhere in your land, you deploy assorted resource gatherers and buildings in an effort to grow, prosper, and score victory points. Along the way there may be wars, invasions, tournaments, taxes, and a lot of other nonsense.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–6
Play time
60–90 min
Age
10+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
Tom Wham

Artists

2
Klemens Franz Tom Wham

Publishers

2
Lookout Games Z-Man Games

Linked items

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