Table feel
Moderate level of interaction with a mix of direct and strategic confrontation.
Players
3-8
Time
?-?
Age
14+
Weight
2
Rating
6.15
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct and strategic confrontation.
Mafia has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is fixed at 3.6. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a balance between depth and accessibility. The final replayability score for Mafia is 7.8, indicating a high level of replay value.
The final luck score for Mafia is 6, indicating a balanced mix of luck and strategy. While random elements have a notable impact on the game outcome, players have substantial ability to mitigate randomness through strategic decisions and planning. The game relies primarily on player strategy and decisions, with luck playing a minor role.
The Mafia has never been stronger: assaults, ambushes, and smuggling are happening throughtout the streets. But the police is not playing around! Infiltrated police officers will attempt to sabotage Mafia missions at all costs to show who's the real boss of the city At the beggining of the game, players receive secret goals: mafia or police. The first ones should complete the missions, while te second ones should force them to fail (secretly). When 4 missions have suceeded or failed, the game ends. During the whole game, 2 missions remain open at the table, and different characters are assigned to them. Each mission has a number value, a color and a quanitity of cards necessary to complete it. Players who are at the mission can contribute (or not) to it by secretly playing action cards at it. All action cards may be used to contribute for missions or may be used as an action. There is a wide variety of actions, such as adding or removing a character from a mission, buying more cards, forcing a player to lose cards, block a player's turn, etc.. but remember: In the underworld of MAFIA, you never know whom you can trust!
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No linked items imported yet.