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Swedish Parliament 2014 box art
2014 Ranked #13,560

Swedish Parliament 2014

Political strategy game has parties play ideas to win voter support and become the key influence in a governing coalition. Moving together can build relationships, but distinct positions are needed to retain electoral weight.

Negotiation Political Open Drafting Variable Player Powers

Players

1-8

Play time

Not listed

Age

15+

Complexity

3/5

Rating

6.91

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Swedish Parliament 2014, you play as one of eight Swedish parties and compete to become the most influential party after the 2014 parliament elections. The most influential party is the one that becomes the "center of gravity" in the next cabinet.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Swedish Parliament 2014, you play as one of eight Swedish parties and compete to become the most influential party after the 2014 parliament elections. The most influential party is the one that becomes the "center of gravity" in the next cabinet. To achieve this, you need as many votes for yourself as possible, but more importantly, you need to have better relations with other parties than they have with each other. Each turn, you play "idea cards" that move the parties' positions on one of the eight political scales (high tax/low tax, immigration/nationalism etc). Parties who move in concert may strengthen their relation; parties who don't risk weakening theirs. Every move gives the parties more or less favor with the eight voter groups (old/young, men/women etc), which determines the votes cast by the game's sixteen voters (representing every combination of the four voter groups). The game is an act of balances: Stick out your neck enough to keep a clear profile and win voters that give you political weight, but co-operate enough to place this weight in the right position of the winning coalition.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–8
Best with
–6
Play time
120 min
Age
15+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Harald Enoksson

Publishers

1
Mondainai

Linked items

No published linked games yet.