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Swedish Parliament 2014 box art

Swedish Parliament 2014

Players

1-8

Time

?-?

Age

15+

Weight

3

Rating

6.91

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The Swedish Parliament 2014 has a moderate level of direct confrontation and strategic confrontation. Players need to be aware of and react to each other's strategies frequently. However, the game does not emphasize cooperation as much. Overall, it offers a good balance of player interaction.

Replay value

The Swedish Parliament 2014 has a high replayability score due to its variability in gameplay, strategic depth, and adaptability to different player counts. The presence of expansions adds additional content and options for players. While it may take some time to learn, the game offers a rewarding and engaging experience with room for improvement in strategy.

Luck profile

The Swedish Parliament 2014 has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

In Swedish Parliament 2014, you play as one of eight Swedish parties and compete to become the most influential party after the 2014 parliament elections. The most influential party is the one that becomes the "center of gravity" in the next cabinet. To achieve this, you need as many votes for yourself as possible, but more importantly, you need to have better relations with other parties than they have with each other. Each turn, you play "idea cards" that move the parties' positions on one of the eight political scales (high tax/low tax, immigration/nationalism etc). Parties who move in concert may strengthen their relation; parties who don't risk weakening theirs. Every move gives the parties more or less favor with the eight voter groups (old/young, men/women etc), which determines the votes cast by the game's sixteen voters (representing every combination of the four voter groups). The game is an act of balances: Stick out your neck enough to keep a clear profile and win voters that give you political weight, but co-operate enough to place this weight in the right position of the winning coalition.

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Editions

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Credits

Designers

1
Harald Enoksson

Publishers

1
Mondainai