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Lincoln's War box art
2013 Ranked #12,348

Lincoln's War

Civil War card game has presidents direct generals while managing political support, material, and dissent. Battlefield success depends on politics, and driving an opponent’s congressional backing to zero secures victory.

Wargames American Civil War Wargame Campaign / Battle Card Driven

Players

1-4

Play time

Not listed

Age

?+

Complexity

3.16/5

Rating

6.33

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Lincoln’s War reflects the fickle nature of politics and its influence on military policy-making during the American Civil War. Here, the battlefield is an extension of the political arena.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Lincoln’s War reflects the fickle nature of politics and its influence on military policy-making during the American Civil War. Here, the battlefield is an extension of the political arena. Many historical movers and shakers support or oppose their presidents’ war plans. Will Mr. Lincoln save the Union? Will Mr. Davis succeed in sundering one nation and creating another? How will you direct their political support? Lincoln’s War is a card-driven game using cards to activate generals, but in Lincoln’s War, activation numbers are also political currency or PC. PC not only activates generals but promotes worthy commanders, purchases war material, forces indecisive commanders to act, and represents support for the war. A decisive PC point spread is an advantage in winning the game but driving an opponent to 0 PC (and 0 Congressional support) at the end of a turn will ensure victory, even in the face of defeat. Unique features include a diceless combat system, seditious characters, and immobilization tokens. The combat system requires players to husband resources and congressional political support to ensure victory. Seditious characters oppose their respective Presidents’ handling of the war and sooner or later will erode a president’s vital political support. Immobilization tokens reflect damage in the form of casualties, as well as hesitation, confusion and even insubordination. Lincoln’s War contains: 1 22" x 34" map 1 color rulebook 1 color play and background booklet 162 Operations Cards 2 countersheets 2 player aid cards Lincoln’s War was designed by John Poniske with the assistance of Mike Joslyn, and features the artwork of Niko Eskubi and map artwork by Mark Mahaffey. (source: MMP website)

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
1–4
Best with
2
Play time
180 min
Complexity
3.2/5
Credits and catalog connections

Credits

Designers

1
John Poniske

Artists

2
Nicolás Eskubi Mark Mahaffey

Publishers

1
Multi-Man Publishing

Linked items

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