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This Terrible Sound box art
2000 Ranked #7,523

This Terrible Sound

A historical wargame has commanders recreate Chickamauga through scenarios from focused actions to a full battle. Regimental-scale rules, detailed terrain, and adapted command options support varied battlefield plans.

Wargames American Civil War Wargame Hexagon Grid Series: Civil War Regimental Sub-Series (MMP)

Players

2-4

Play time

Not listed

Age

12+

Complexity

3.75/5

Rating

7.84

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.1/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 1.6/5

Low interaction

Player scaling 3.5/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The Battle of Chickamauga Sept 18-20, 1863. This is it.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Battle of Chickamauga Sept 18-20, 1863. This is it. Like its Top-Shelf sister game (This Hallowed Ground) did for Gettysburg, This Terrible Sound strives to be the definitive Chickamauga game. Unrivaled in size, scope, accuracy, and development, This Terrible Sound is a game on the battle to be savored and played repeatedly. It uses the popular Civil War Brigade Series rules with a set of specially adapted extension rules for Regimental scale action. The research for the six maps was done using multiple Park histories, battlefield surveys and county historical maps. These maps show the battlefield (and its environs) in more detail than ever before. Multiple scenarios in an assortment of sizes make This Terrible Sound "just right" for players of various skill levels and space allowances- it can be as small and quick, or as large and in-depth as just about any player desires. [...] These included are seven campaign scenarios, Three two-map scenarios, and Two one-map scenarios. This Terrible Sound comes with all the popular options you've come to expect from us, including: Major John Mendenhall, Wilder's Brigade, The Reserve Corps Ammunition Train, variant unit and entry, dealing with General Bragg, Wing Commanders, and more...all packed into an over-sized box! Contents: Six maps 1,960 counters (7 countersheets) 12 scenarios Series Rules Game Rules Two Dice Unit Scale: Regiments & Batteries Hex Scale: 100 Yards Game turn scale: 15 minutes Players: 2 (also suitable for solitaire play) Playing Time: Varies with scenario played Complexity: Moderate Solitaire Suitability: High (from MMP website and user's description)

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
1–4
Play time
120 min
Age
12+
Complexity
3.8/5
Credits and catalog connections

Credits

Designers

2
Dean Essig David A. Powell

Artists

1
Keith Rocco

Publishers

1
The Gamers

Linked items

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