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Rebel Sabers: Civil War Cavalry Battles box art

Rebel Sabers: Civil War Cavalry Battles

Players

2-4

Time

?-?

Age

12+

Weight

3.33

Rating

7.10

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

The game Rebel Sabers: Civil War Cavalry Battles has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies and turns. However, there is limited emphasis on cooperation in the game. Overall, the game has a good interaction score.

Replay value

Rebel Sabers: Civil War Cavalry Battles has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. While the easiness to learn score is moderate, the overall replayability score is still strong.

Luck profile

The final luck score for Rebel Sabers: Civil War Cavalry Battles is 5.33, indicating a moderate influence of luck in the game. Random elements, such as dice rolls or card draws, have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

Rebel Sabers: Civil War Cavalry Battles recreates four battles fought almost entirely between cavalry forces. Built on the Great Battles of the American Civil War (GBACW) system, Rebel Sabers provides definitive cavalry rules for the series, rules which can be grafted onto and used with previous games in the GBACW_Series. The system itself, for the unfamiliar with it, enables players to recreate, on a regimental level, virtually any battle in the American Civil War. Scenarios: Kelly's Ford Brandy Station Trevillians Station Dutch Roads (Side Battle During Gettysburg). Also has link map to join with Terrible Swift Sword: Battle of Gettysburg Game. Game Scale: Game Turn: 30 minutes (Kelly's Ford, Brandy Station & Trevilians Station) 20 minutes (Horse Soldiers at Gettysburg) Hex: 180 yards / 165 meters (Kelly's Ford, Brandy Station & Trevilians Station) 120 yards / 110 meters (Horse Soldiers at Gettysburg) Units: Battery to Regiment Game Inventory (3W): Two 22 x 34" dual-side printed full color mapsheets One 11 x 22" single-side printed full color mapsheet One dual-side printed folded countersheet (400 1/2" counters) One 48-page Rebel Sabers rulebook Two 6-sided dice Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 4-25 hours

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Editions

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Credits

Designers

2
Richard H. Berg George E. Deutsch

Artists

3
Doug Chaffee Dave LaForce Colleen O'Malley

Publishers

1
Tactical Studies Rules (TSR)

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