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Bloody April: The Battle Of Shiloh, 1862 box art

Bloody April: The Battle Of Shiloh, 1862

Players

2-6

Time

?-?

Age

12+

Weight

4.29

Rating

6.89

Fit

Teach 2.6

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to and react to each other's strategies. However, there is limited emphasis on cooperation.

Replay value

The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game adapts well to different player counts without compromising its appeal or balance. It is moderately easy to learn, providing a good balance between accessibility and depth. Overall, the game has a strong replayability score of 7.86 out of 10.

Luck profile

The final luck score for Bloody April: The Battle of Shiloh, 1862 is 7. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Bloody April is the grand tactical, regimental level simulation of the Battle of Shiloh (Tennessee), April 6-7, 1862. Bloody April is Richard Berg's second game using the award winning system for American Civil War battles introduced in Terrible Swift Sword (Gettysburg). There are 1200 counters and two 22" x 34" full color maps. Each hexagon on the map is 115 yards and each game turn is 20 minutes. Counters represent regiments and each strength point on the infantry / cavalry counters is the equivalent of 100 effective men. Artillery counters represent batteries, with each strength point equal to one gun.

Editions

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Credits

Designers

1
Richard H. Berg

Artists

2
Alonzo Chappel Redmond A. Simonsen

Publishers

1
SPI (Simulations Publications, Inc.)