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Pea Ridge: The Gettysburg Of The West March 7-8 1862 box art
1980 Ranked #6,811

Pea Ridge: The Gettysburg Of The West March 7-8 1862

This Civil War battle wargame has Confederate and Union forces contest Pea Ridge across two days. Initiative changes after the first day, so each side must capture objectives and inflict losses before the battle shifts.

Wargames American Civil War Wargame Hexagon Grid Series: Great Battles of the American Civil Warâ?¦

Players

1-2

Play time

Not listed

Age

12+

Complexity

3.24/5

Rating

7.28

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Pea Ridge recreates the battle of the same name during the American Civil War in the West, using the Great Battles of the American Civil War system based on the award-winning Terrible Swift Sword monster game.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Pea Ridge recreates the battle of the same name during the American Civil War in the West, using the Great Battles of the American Civil War system based on the award-winning Terrible Swift Sword monster game. Pea Ridge is a meeting engagement of the battle on March 7-8, 1862 between CSA forces under General Earl Van Dorn and the Union troops commanded by General Samuel R. Curtis. This battle decided the fate of the trans-Mississippi region. Historically, the Union prevailed and Missouri was denied to the Confederates. The game covers the two days of the battle, and creates rules for reorganization during the night. Rebels start the game with the initiative as Union brigades race to meet and slow the massive CSA advance, allowing later Union troopers to move into defensive positions. Initiative passes to the Yankees on the second day, if the Rebels don't win outright on the first day. Victory is determined by killing units and capturing geographical objectives. Each Game-Turn represents 30 minutes of real time, and each hex covers about 125 yards from hexside to hexside. Each Strength Point is the equivalent of 100 men or 1 gun. The system created a set of standard rules for all the GBACW games, and then added exclusive rules specific to that battle. 200 counters.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
240 min
Age
12+
Complexity
3.2/5
Credits and catalog connections

Credits

Designers

1
Eric Lee Smith

Artists

1
Redmond A. Simonsen

Publishers

1
SPI (Simulations Publications, Inc.)

Linked items

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