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Into The Woods: The Battle Of Shiloh, April 6-7, 1862 box art
2022 Ranked #7,493

Into The Woods: The Battle Of Shiloh, April 6-7, 1862

A historical wargame has commanders fight the Battle of Shiloh through scenarios ranging from divisions to the full struggle. Chit-pull activations model surprise, inexperienced troops, and chaotic battlefield command.

Wargames American Civil War Wargame Hexagon Grid Line of Sight

Players

1-4

Play time

180-480 min

Age

14+

Complexity

4.62/5

Rating

8.30

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

"Into the Woods: the Battle of Shiloh" is the eighth installment of the Great Battles of the American Civil War (GBACW) series, published by GMT Games.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"Into the Woods: the Battle of Shiloh" is the eighth installment of the Great Battles of the American Civil War (GBACW) series, published by GMT Games. The Great Battles of the American Civil War Series: This series is one of the hobby’s longest-lived design concepts, springing from the legendary regimental level Gettysburg game – Terrible Swift Sword (SPI) – designed by Richard Berg in 1976. Under GMT, the rules system has remained stable, but has shown remarkable flexibility to allow each game to smoothly incorporate additional rules to reflect the historical battles. The series relies on interactive chit-pull mechanics to simulate the often chaotic nature of the 19th Century battlefield at the regimental level. Into the Woods: the Battle of Shiloh includes ten scenarios. They range from division level contests on half sized maps to two-map battles depicting both the first and second day of the struggle. Experienced players will be able to play many of the scenarios in one sitting. The game reflects the Confederate surprise, the "greenness" of many units on both sides, as well as the unique role Albert Sidney Johnston played in the Confederate attack. Game Scale: Game Turn: 1 hour Hex: 110 yards / 100 meters Units: Battalion to Brigade (mostly Regiments) Game Inventory: Two 22 x 34" full color mapsheets One 11 x 17" double-sided full color map Four & half double-sided countersheets of 1,260 1/2" counters (4 full sheet & 1 half sheet - zero blank counters) One 44-page GBACW Series Rule Booklet One 56-page Shiloh Battle Book Two 4 page Player Aid Card Folders Two double-sided Battle Events Chart/Ammo Resupply Charts Two double-sided Terrain Effects Charts/Disorder Tables One double-sided Turn Track Cards One double-sided Alert Schedule/Union Brigade Missions Card Two double-sided Efficiency/Activation Charts Two 10-sided dice (1 blue & 1 gray) Solitaire Playability: Medium-High Complexity Level: Medium-High Players: 1-4 Playing Time: 3 to 8 hours

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–3
Play time
180–480 min
Age
14+
Complexity
4.6/5
Credits and catalog connections

Credits

Designers

2
Richard H. Berg Richard Whitaker

Artists

2
Charles Kibler Rodger B. MacGowan

Publishers

1
GMT Games

Linked items

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