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Embrace An Angry Wind: The Battles Of Spring Hill & Franklin, 29-30 November 1864 box art

Embrace An Angry Wind: The Battles Of Spring Hill & Franklin, 29-30 November 1864

Players

1-4

Time

240-960

Age

?+

Weight

2.92

Rating

6.86

Fit

Teach 2.3

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth. Players need to pay attention to each other's strategies frequently. However, there is less emphasis on cooperation.

Replay value

Embrace an Angry Wind: The Battles of Spring Hill & Franklin, 29-30 November 1864 has a high replayability score due to its high variability, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. Players have room to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, it provides a fresh and engaging experience with a high replayability factor.

Luck profile

The final luck score for Embrace an Angry Wind: The Battles of Spring Hill & Franklin, 29-30 November 1864 is 7. The game has minimal randomness impact, with random elements having a minimal influence on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Embrace an Angry Wind - The Battles of Spring Hill & Franklin, 29-30 November 1864, covers the Confederate Army of the Tennessee's campaign from Spring Hill to Franklin. The game also allows players to fight the entire campaign from Spring Hill through Franklin—a campaign which will be dictated by the decisions of the Union and Confederate players—both battles might be fought, or just one. Lastly, the game allows the player to examine the futile courage of the actual assault on Franklin.The two maps are not physically joined, and this leaves the players opportunity to maneuver somewhat differently and are not strictly tied to the mistakes of the original campaign. EaAW is #7 in the popular Civil War Brigade (CWB) Series from The Gamers. It is one of the faster playing games of the series, and also serves as a good introductory game to that system. There are (4) Scenarios included in the rules. Game Scale: Game Turn: 30 minutes Hex: 200 yards Units: Brigades Game Inventory: Two 22 x 34" full color maps One dual-side printed countersheet (280 1/2" counters) One 32-page CWBS system rulebook One 8-page Embrace an Angry Wind specific rulebook Two 6-sided dice Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 4-16 hours

Editions

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Credits

Designers

1
Dean Essig

Publishers

1
The Gamers

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