Table feel
Moderate level of player interaction
Players
1-2
Time
?-?
Age
12+
Weight
3.55
Rating
6.08
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of player interaction
Mr. Lincoln's War: Army of the Tennessee has a high replayability score due to its variability in gameplay, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions available to add new content and gameplay elements. Players have room to improve their strategy over time, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment.
The final luck score for Mr. Lincoln's War: Army of the Tennessee is 7, indicating a moderate influence of luck on the game outcome. Random elements have a notable but not exclusive impact on the game, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
From the contents: Mr. Lincoln's War is an historical wargame which captures the epic struggle of the American Civil War. Mr. Lincoln's War is organized into two games, The Army of the Tennessee, which deals with the Western theater, and The Army of the Potomac, which deals with the war in Virginia. Each game has four short campaign scenarios that recreate the maneuvers and battles of Shiloh, Gettysburg, Atlanta and other monumental Civil War contests. A grand campaign scenario enabling the players to fight the war in the West or East is provided with each game. Both games may be combined for a grand campaign game that simulates the entire Civil War on both fronts. Each game contains the following components: 1) One 22' x 28' mapboard covering the eastern or western portion of the United States. 2) 400 die-cut playing pieces. 3) A rules booklet. 4) A scenario booklet. 5) One player-aid and leader display card. Each hex represents about 12 miles. Each strength point represents approximately 2,500 men. Additional information: Game features alternating player turns including interception movement by the non-phasing player, leaders required to move infantry, special rules for naval and amphibious operations, supply, railroad construction and repairs, a combat system featuring morale and leadership and a campaign game combining both the Potomac and the Tennessee games. The campaign game also adds politics and production to the mix. Turns are monthly, except for the winter turns (November to February), which are bi-monthly.
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