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Shiloh 1862 box art

Shiloh 1862

Players

1-2

Time

90-180

Age

14+

Weight

2.57

Rating

7.62

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Replay value

Shiloh 1862 has a high degree of variability in its gameboard, with multiple paths to victory and variable setups. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game offers deep strategic possibilities and room for improvement in tactics and strategies. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. While the game may take some time to learn, it offers a good balance between easiness and depth. Overall, Shiloh 1862 has a solid replayability score of 7.9.

Luck profile

The final luck score for Shiloh 1862 is 4.67, indicating a moderate influence of luck. Random elements such as dice rolls or card draws have a significant impact on the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

SHILOH 1862 is Volume II in the Civil War Brigade Battle Series from Worthington Publishing. The game is brigade level with 100 men per strength point. Hexes are 250yds from side to side. The game system uses command control for units within 4 hexes of their leader may move adjacent to enemy units. It is a ugo-igo system that follows a basic move-combat style system similar to the rules from Gettysburg High Tide of the Confederacy and Chickamauga River of Death by Phoenix Games. Victory is determined by terrain objectives and enemy casualties. Shiloh is playable by 1 to 2 players in 3 hours. 2 Scenarios (April 6, and April 7) plus the two day battle game. —description from the designer

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