Table feel
Moderate interaction with a good balance between direct and strategic confrontation.
Players
1-2
Time
120-180
Age
14+
Weight
2.73
Rating
7.14
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate interaction with a good balance between direct and strategic confrontation.
Gettysburg: The Wheatfield has a high replayability score due to its high variability in gameplay, deep strategic possibilities, and good scalability. The presence of expansions and moderate ease of learning also contribute to its replay value.
The final luck score for Gettysburg: The Wheatfield is 7, indicating a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Microbadges: Tattered Flags is a series of Kriegspiel-style historical miniatures/board game depicting battles of the American Civil War (1861-1865). In this first game in the series, each player controls a Union or Confederate force at the Battle of Gettysburg, struggling for The Wheatfield on July 2nd, 1863. Gettysburg: The Wheatfield was carefully crafted to introduce players to system basics of organization, events, maneuver, fire and morale, with future games in this series promising to expand the detail and accuracy of the Tattered Flags system. Since many players do not have the time, funds or eyesight to paint armies of miniature figures, Tattered Flags comes with colorful cardboard counters, called “Stands” (in the vernacular of miniatures gaming). These games also use a printed battlefield game map in lieu of miniature trees, hills, buildings, etc. Feel free to substitute miniature figures if desired! There are three scenarios included in Gettysburg: The Wheatfield, each with its own Order of Battle (OOB), Special Rules, Turn Length and Victory Condition. The first scenario is introductory in complexity and is used when someone is first learning and playing the game. The second scenario is the historical scenario depicting the actual fighting that occurred during the afternoon of July 2nd. The final scenario is a dramatic, “what-if” meeting engagement battle. Game Data: Complexity: 5 on a 9 scale Solitaire Suitability: 7 on a 9 scale Scale: 1 inch = 50 yards; each Stand is approximately 150 men or 3-4 cannon; each turn represents a variable amount of time, perhaps 15 to 20 minutes or so Game Components: • One 12 page color rules booklet with lots of illustrated examples • One 4 page scenarios booklet • 60 color, die-cut 1" x 1/2" Stands • 60 color, die-cut 1/2" square markers • 8 color, die-cut 5/8" x 1.25" Leader pieces • 1 beautiful, full color game map • 20 Event cards • 2 Player Aid sheets • 1 Game Turn track • 1 Movement measuring tool • 1 Combat measuring tool
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