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Frontline: D-day box art
2010 Ranked #6,423

Frontline: D-day

This tactical World War II card game has commanders lead squads of soldiers and vehicles through small-unit battlefield engagements. Unit actions and event cards shape movement, attacks, morale, and ammunition, while solo tactics can direct an opposing force.

Wargames Card Game Wargame Campaign / Battle Card Driven Simulation

Players

1-4

Play time

Not listed

Age

?+

Complexity

2.48/5

Rating

6.64

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

From publisher web site Assault the Beaches of D-Day and Beyond! Frontline is a tactical WWII ground combat card game for 1 to 4 players.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From publisher web site Assault the Beaches of D-Day and Beyond! Frontline is a tactical WWII ground combat card game for 1 to 4 players. The game covers small unit action during the D-Day beach assaults and the steady stream of conflicts as the Allied troops advanced toward Germany. Each player commands a squad of 5 to 12 British, American, or German soldiers and vehicles. Each card represents one soldier or vehicle. Each unit has inherent actions each turn including moving and attacking with different modes of fire. An action card deck enhances basic actions, and provides units with spur of the moment options. The game uses counters to illustrate vital game information such as wounds, range, ammo, command, and morale. The range system is easy to use and simulates the movement of forces on the battlefield. Frontline can also be played solitaire using the enemy Tactic cards. These cards give general, specific, and conditional orders to the enemy troops based on the current battlefield situation. You can create battles by purchasing your starting forces, playing pre-made scenarios, or using the balanced randomized engagement rules.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
1–4
Best with
1–4
Play time
60 min
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Dan Verssen

Artists

1
Wan Chiu

Publishers

1
Dan Verssen Games (DVG)

Linked items

No published linked games yet.