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The Fires Of Midway box art
2010 Ranked #5,345

The Fires Of Midway

A historical carrier warfare game has commanders locate enemy fleets, organize strike groups, and destroy opposing forces across Pacific battles. Fuel, anti-aircraft fire, and air combat make every sortie a gamble on whether squadrons return.

Wargames Card Game Wargame Hand Management History: World War II (Pacific)

Players

1-4

Play time

Not listed

Age

?+

Complexity

2.52/5

Rating

7.34

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

The Battle of Midway was the climactic carrier engagement of the Pacific War. Nerve-wracking and intense, the battle was decided by timing, strategy and good fortune.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Battle of Midway was the climactic carrier engagement of the Pacific War. Nerve-wracking and intense, the battle was decided by timing, strategy and good fortune. In the span of only four minutes the war in the Pacific was changed forever. The chance convergence of the Enterprise and Yorktown Strike Groups between 10:22 and 10:26 AM on June 4th led to the devastation of the Japanese flattops and sparked the infernos which would engulf the Japanese Empire. Like its predecessor, The Hell of Stalingrad, Midway drops you right into the seat of the action. You make the strategic decisions necessary to first locate the enemy fleet and then destroy it! Scramble your fighters and organize your Strike Groups for their deadly missions. Will they destroy the enemy and make it back? Your squadrons must contend not just with the enemy's anti-aircraft fire and fight vicious engagements with the enemy's CAP, but also navigate the wide and empty expanses of the ocean. Do the survivors have enough fuel for the return trip to your fleet? Or will they too be lost forever to the misfortunes of war? The Fires of Midway explores in separate scenarios the four major carrier battles of 1942: Coral Sea, Midway Island, Eastern Solomons, and Santa Cruz. Also included is a campaign game linking them all together in which players must husband their resources not knowing which of these battles, if any, will yield the decisive result and turn the tide of war in their favor like the historical battle of Midway did. The Coral Sea can be played in as little as 1 hr and up to 2.5 hrs for the Midway Battle. Components: 200 playing cards 1 sheets of counters 1 large deck of 18 Carrier Cards 3 Play Mats A 16 Page color Flight Manual (Core Rules) A 24 Page Operations Manual (Advanced Rules) Dice (2 different colors, D-6) Box

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Editions

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Game and edition data

All specifications (4)

Play and group

Players
1–4
Best with
1–4
Play time
60 min
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Steven Cunliffe

Publishers

1
Clash of Arms Games

Linked items

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