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Lightning: D-day box art

Lightning: D-day

Players

2

Time

?-?

Age

9+

Weight

1.84

Rating

5.96

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

The game Lightning: D-Day has a high replayability score of 7.95 out of 10. It offers a great degree of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities and room for improvement in player strategy. The scalability of the game is good, adapting well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged.

Luck profile

Lightning: D-Day has a moderate influence of luck. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game's outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, luck plays a significant role, but player strategy also has a substantial influence on the game's outcome.

Overview

This two-player card game recreates the drama of the day Allied soldiers went ashore in occupied France, 6 June 1944. Each of the historic landing beaches - Gold, Juno, Sword, Omaha and Utah - is represented by its own card, as are the defending German divisions and attacking Allied units. The Allied player must marshal his resources to gain and secure control of every beach by day's end: one run-through of the 110-card deck. The tension in the game increases with each card thrown, like the build up in a close baseball game. At first it seems the Allies have resources to meet every crisis across the beachheads, but if a key airborne division gets scattered across the countryside, allowing a counterattacking panzer division to slip through the perimeter, everything can change instantly. And an Allied unit committed to one beach, where you might find the defense isn't as strong as you thought, can't be called back in time to rush to the true danger zone. Both players must constantly be thinking ahead, looking for ways to best utilize their cards several throws down the line. Lightning Game Series

Editions

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Credits

Designers

1
Dan Verssen

Publishers

2
Dan Verssen Games (DVG) Decision Games (I)

Linked items

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