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Storm Over Normandy box art

Storm Over Normandy

Players

2

Time

?-?

Age

?+

Weight

2.21

Rating

7.26

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game Storm Over Normandy has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation as players primarily compete against each other. Overall, the game has a good level of player interaction.

Replay value

Storm Over Normandy has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and moderate easiness to learn also contribute to its replay value. The game offers different experiences each time it is played, allowing players to improve their strategies over time. The player interaction score is average, but the game adapts well to different player counts without compromising its appeal or balance. Overall, Storm Over Normandy provides a fresh and engaging experience with a good amount of replayability.

Luck profile

The final luck score for Storm Over Normandy is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

June 6th 1944: American, British and Canadian forces landed at dawn in Normandy, intent on starting the operation that would help end the war on the West Front. Storm Over Normandy uses the Area Move system introduced in MMP's hit games Storm Over Stalingrad and Storm Over Dien Bien Phu. The game focuses on the landings on the five beaches “Sword”, “Juno”, “Gold”, “Omaha”, “Utah”, plus the Allied paratrooper operations, and the German response over the first week of the battle. The entire game can be played in less than 3 hours. The game features the use of cards to augment game play, allowing specific chrome to be added to the game without additional rules overhead. The rules are similar in length and complexity to those seen in Storm Over Stalingrad, and contain many examples of play, with modifications to the system made to represent the scale and nature of the operation. Game Scale: Turn: 1 day Unit: Battalion to Brigade Game Inventory (Special Opes #06 edition): One 22 x 34" full-color mapsheet One dual-side printed countersheet (228 1/2" & 5/8" counters of which only 122 1/2" & 67 5/8" are for this game) One 12-page full–color Storm Over Normandy rulebook Fifty Four Tactical Cards (27 cards per side) The game requires 4 six-sided dice that are not included. Game Designer: Ken Dunn and Nick Richardson Game Developer: Brian Youse Graphics and Layout: Nicolas Eskubi, Nick Richardson, and Brian Youse Storm Over Normandy (English edition) is included in the Summer 2015 issue (Issue #6) of Special Ops magazine.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

3
Ken Dunn Nick Richardson Brian Youse

Artists

1
Nicolás Eskubi

Publishers

2
Game Journal Multi-Man Publishing

Linked items

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