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Levee En Masse box art
2010 Ranked #6,603

Levee En Masse

This solitaire historical strategy game has Republican France resist foreign armies and internal counterrevolution during the Revolution. Players respond to headline events, preserve order, and decide whether to defend the republic or spread its ideals abroad.

Wargames Napoleonic Political Action Points Campaign / Battle Card Driven

Players

1-2

Play time

Not listed

Age

13+

Complexity

1.78/5

Rating

6.96

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The Wars of the French Revolution, 1789-1802 States of SiegeTM #5 This solitaire game, suitable for group and classroom cooperative game play, tells the story of the French Revolution through its key events and decision points.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Wars of the French Revolution, 1789-1802 States of SiegeTM #5 This solitaire game, suitable for group and classroom cooperative game play, tells the story of the French Revolution through its key events and decision points. You must stop the advances of foreign armies and the counter-revolutionary forces within France itself to defend the virtues of Republicanism. Can you suppress the forces of Monarchy and Despotism to maintain the Republican spirit in France? Can you export the revolution by liberating neighboring states and granting them their liberty? Will you be able to keep order in Paris as it suffers from riot after riot? Enlist today, grab your musket and a banner, and join the Levée en Masse! Game Data: Complexity: 3 on a 9 scale Solitaire Suitability: 9 on a 9 scale Scale: Each unit is one Army, each turn represents a variable number of weeks Game Components: • One 6-page, color Game Rules booklet • 12 color, die-cut 3/4” square game pieces • Five 5/8“ round game markers • 48 Headline cards (2" x 3") • One 11” x 17” color game map • Designers Notes • Optional Rules

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
30 min
Age
13+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
John Welch

Artists

2
Tim Allen Alan Emrich

Publishers

3
Les Jeux du Griffon Victory Point Games Worthington Games

Linked items

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