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Legends And Lies box art
2014 Ranked #15,825

Legends And Lies

A set-collection card game has cryptozoologists build expeditions to prove unknown creatures and earn fame. Tabloid stories can discredit rivals’ evidence, while a rare shutout can prevent everyone else from scoring.

Card Game Set Collection Hand Management

Players

1-4

Play time

Not listed

Age

12+

Complexity

1.83/5

Rating

6.90

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Legends and Lies each player is a Cryptozoologist mounting expeditions in an attempt to prove the existence of certain unknown creatures such as Bigfoot, The Loch Ness Monster or Extraterrestrials.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Legends and Lies each player is a Cryptozoologist mounting expeditions in an attempt to prove the existence of certain unknown creatures such as Bigfoot, The Loch Ness Monster or Extraterrestrials. Each ultimately hopes to gain fame and fortune by being credited with the actual discovery of a new species. While searching the globe for solid proof of these creatures existence each Cryptozoologist can attempt to discredit their competitor’s discoveries by leaking wild stories to the tabloid press. Turnabout is, of course, fair play…. Basic Game Play Overview: During each turn players draw from either the Unknown (draw pile) or from the top of Tabloids (discard pile). Each player creates or adds to melds using Expedition cards in order to reach ten or more points. If ten or greater points is achieved that expedition would be considered to have found enough proof for science to take notice, thereby doubling that set's score. Also during each turn a single Anomaly card (action card) may be played which can do things like strengthen the value of an expedition in play, retrieve cards from the Tabloids, discredit other players expeditions or manipulate other facets of the game. At the end of a round, cards in the Tabloids that match expeditions in play discredit that expedition. The game also has a shut-out rule involving Extraterrestrials that, if achieved, prevents all other players from scoring that round.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
2–4
Play time
30 min
Age
12+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
Diane Sauer

Artists

2
Brandie Fettig Bess Goden

Publishers

1
Shoot Again Games

Linked items

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