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15 Days box art
2020 Ranked #6,351

15 Days

A set-building card game where players complete four seasonal corners using numbered cards and wild replacements. Animal majorities grant advantages, while the scoring rewards uninterrupted sequences and penalizes unfinished seasons at the end.

Family Games Card Game Set Collection Hand Management Series: The Matchbox Collection (Thundergryph)

Players

1-4

Play time

Not listed

Age

14+

Complexity

1.82/5

Rating

6.48

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In 15 days, you will take alternating turns until a player completes all 4 Season sets, or when 1 of the 2 season stacks is empty. On each turn players choose 2 out of 4 possible actions: Take 2 Season cards from any of the two season stacks to your hand.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In 15 days, you will take alternating turns until a player completes all 4 Season sets, or when 1 of the 2 season stacks is empty. On each turn players choose 2 out of 4 possible actions: Take 2 Season cards from any of the two season stacks to your hand. You may choose a different season stack for each card you draw. Take 1 face-up card from either the market by drafting the topmost card of one of the 3 Market columns or the topmost card from the discard pile. Place cards in one of the four corners of your player card considering each corner can only contain a single season composed of one card of each number. Placing cards can be done by discarding other cards from your hand. Finally, you can discard 2 cards from your hand, that are identical to any of the season cards already played in front of you, to take a wild card. Immediately place the wild card in a position of your choice where a number is missing. The wild card replaces the missing number. By having the majority of Season cards of 1 type, take the corresponding wooden animal. Wooden animals give different small advantages, like increasing your hand limit or getting a discount when placing cards. At the end of the game score: 1 point per card, counting only the longest uninterrupted sequence of numbers in each season. 2 points for every Wooden animal you own, and -2 points for every empty corner on the player card. -description from publisher The player with the most points will win the game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
20 min
Age
14+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
Francesco Testini

Artists

1
Cinyee Chiu

Publishers

1
ThunderGryph Games

Linked items

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