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L'attaque box art

L'attaque

Players

2

Time

?-?

Age

12+

Weight

1.25

Rating

6.06

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

l'attaque has a high variability gameboard, impactful expansions, deep strategic possibilities, moderate player interaction, good scalability, and a moderate easiness to learn. These factors contribute to a high replayability score of 7.95 out of 10.

Luck profile

L'Attaque has a moderate level of luck involved in the game. Random elements such as card draws and dice rolls have a notable impact on the game outcome, but players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game is a balanced mix of luck and strategy, with player decisions playing a significant role in determining the outcome. Overall, L'Attaque is not heavily dependent on luck, but it still plays a significant role in the game.

Overview

Early predecessor of Stratego. Designed by Mademoiselle Hermance Edan, who filed a patent for a 'jeu de bataille avec pièces mobiles sur damier' (a battle game with mobile pieces on a gameboard) on 26 Nov 1908. The patent was released by the French Patent Office in 1909 (patent #396.795). Hermance Edan has marketed her own invention from 1909 to early 1930. In 1909, she appointed her game "L'Attaque". Also, H. P. Gibson obtained the rights to broadcast L'Attaque in English-speaking countries from 1920s. French publisher "Au jeu retrouvé" produced a version of the game in 1975 by modifying the parts illustrations. The game is played with 36 pieces each on a 9x10 square board. Each piece has a numeric value, which is hidden from the opponent and only revealed when an attacking piece moves onto a square occupied by an opponent's piece. In most cases, the piece with the highest value wins and the losing piece is removed from the board. Play continues until one player finds the opponent's flag piece and takes it. Re-implemented by: Stratego Sharpe's Attack

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Editions

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Credits

Designers

1
Hermance Edan

Publishers

4
(Self-Published) Au Jeu Retrouvé Gibsons H. P. Gibson & Sons