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Senjutsu: Dynamic Samurai Combat box art
2003 Ranked #10,135

Senjutsu: Dynamic Samurai Combat

A samurai combat game has rival clans arm customizable warriors and fight for regional leadership. Weapons, armory, and tactics cards diversify each fighter, making every battle a different test of preparation.

Abstract Fighting Secret Unit Deployment Players: Two-Player Only Games Theme: Samurai

Players

2

Play time

Not listed

Age

10+

Complexity

2.1/5

Rating

6.59

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The year is 1508 AD. The Onin Wars have been over for 31 years and the Japanese era of civil war has begun.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The year is 1508 AD. The Onin Wars have been over for 31 years and the Japanese era of civil war has begun. Hosokawa Matsumoto, the Kanrei or vice-Shogun, has just been assassinated and the region is becoming unstable without its primary leader. Who will take his place and bring leadership to the people? Matsumoto’s adopted sons, Takakuni and Sumimoto, both have scrolls declaring they are the heirs to their father’s title of Kanrei. The brothers charge to the battlefield fighting for their father’s title and for control of the region. Which brother will destroy the others scroll and become the next Kanrei? In Senjutsu, two players recreate feudal Japanese Samurai warfare in a unique clan vs. clan battle of customizable warriors. Strategy and replayability are found through various weapons, armory, and tactics cards available to modify and diversify warrior abilities. Players arm each samurai for combat with the weapons of their choice. Each samurai begins the game with 3 weapons. Samurais can acquire more weapons, or lose weapons, as the game progresses. There are several different possible combinations of weapons creating a variety of battle scenarios.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
30 min
Age
10+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
Craig Lyon

Publishers

1
Salvador Games

Linked items

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