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Pocket Battles: Elves Vs. Orcs box art
2010 Ranked #4,453

Pocket Battles: Elves Vs. Orcs

This pocket wargame has Elves and Orcs assemble armies from compact troop tiles. Small forces create a focused battlefield puzzle wherever a battle can fit.

Wargames Fantasy Wargame Secret Unit Deployment Dice Rolling

Players

2

Play time

Not listed

Age

8+

Complexity

2.07/5

Rating

6.51

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A war game that fits in the pocket! When pressed for time and table space and the hankering for battle hits, this is the perfect remedy - and it is portable!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A war game that fits in the pocket! When pressed for time and table space and the hankering for battle hits, this is the perfect remedy - and it is portable! Tiles represent troops and troops make up units in your army: just determine the size of the battle and create your own army from a pool of existing troops. Each tile hits on certain rolls, and some can only melee while others can shoot. Some tiles also have special traits which can affect their whole unit or their whole army. Armies fight in three sectors - the battlefield. The goal is to eliminate at least half the value of your opponent's army. Pocket Battles: Elves vs. Orcs is the second game in the series of "Pocket Battles", after Pocket Battles: Celts vs. Romans. The series is designed to have each army fully compatible with any other, so it will be possible, for example, to fight with orcs against Romans, or to have a mixed army of elves and Celts. The basic rules of the game are fairly simple; two armies face each other in battle. The armies are split into three columns and two rows. Players must decide, at the start of the game, how many points they will give to their armies, determining how many points it will take to defeat the opponents army. (At least half of the points). On your turn; you have to choose which faction of your army you will send off to battle! Attacks are made by using Order Tokens. If no Order Tokens are present on a unit, it costs just 1 token to issue orders to that unit. Issuing orders to the same unit in the same Battle Round would cost you the number of tokens present on the unit, plus 1. (So if there is one token on your unit, it would cost you two more tokens; if you had three, it would cost you four tokens, and so on). After a round of battle, you may choose to redeploy you units. (Units may move from the back of the row to the front of the same row, from the back of a row to the back of another row, or from the front of a row to the front of another row). Redeployment will not cost you any Order tokens. When one army has eliminated half of the other's original deployment value, that battle round concludes the game, and the player who has defeated the greatest total point-value of opposing units is the winner.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
20 min
Age
8+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

2
Paolo Mori Francesco Sirocchi

Artists

1
Karim Chakroun

Publishers

3
Pegasus Spiele Z-Man Games ?????????????

Linked items

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