Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
User Summary Lankhmar is a game based on the characters in the Nehwon world created by Fritz Leiber. It contains elements of both individual character adventures, army combat, and magic quests.
Core mechanisms
Key systems that shape the decisions players make.
Alliances
Players can cooperate through temporary or formal partnerships while pursuing victory.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Events
Triggered events alter the shared state, rules, or available choices.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Read the full game description
User Summary Lankhmar is a game based on the characters in the Nehwon world created by Fritz Leiber. It contains elements of both individual character adventures, army combat, and magic quests. Play involves the drawing and following of geas cards, moving units and weaponry, collecting rewards from the Reward Deck after completing quests, and resolving battles. The map is made up of hexes of various land types with varying combat affecting statistics. Units have a set number of action points with which they can move or carry out their other unit abilities such as changing or picking up weapons. The geas component is the most unique, forcing players to send their heroes off on perilous quests despite whatever plans had been previously made. Optional rules include the inclusion of healing, land sinking into the sea, and a more complicated combat system.