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"la Garde Recule!" box art
2011 Ranked #21,045

"la Garde Recule!"

A card-activated historical wargame has French forces attempt to break through a defensive line while Allies prevent their escape. Card colors determine activations, and a joker abruptly ends the turn before momentum can be fully exploited.

Wargames Napoleonic Wargame Hexagon Grid Magazine: Against The Odds

Players

2

Play time

Not listed

Age

?+

Complexity

1.55/5

Rating

5.69

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

"La Garde recule!" is the tenth game in the Pocket Battle Games series from LPS, Inc. "La Garde recule!" takes a close look at the final moments of Waterloo, when Napoleon sends in his Imperial Guard to take the ridge and rout the Allied defenders.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"La Garde recule!" is the tenth game in the Pocket Battle Games series from LPS, Inc. "La Garde recule!" takes a close look at the final moments of Waterloo, when Napoleon sends in his Imperial Guard to take the ridge and rout the Allied defenders. A mere five battalions, but the prime of the French army. Historically the Imperial Guard withdrew and the cry "La Garde recule!" sounded across the French Army. Will the French player succeed where Napoleon failed? "La Garde recule!" is a mini-game, postcard sized. Rules at the back, map front and 16 (mostly) double sided counters along the sides. The game is a hex and counter game where troops are activated though a standard deck of cards: black activates French units, red Allied. How many and all is determined by the specific card. Combat is resolved by comparing combat strengths of the units and drawing cards from that same deck. Whenever a joker is drawn, the turn is over, the deck is reshuffled and a new turn begins. Goal of the game is to get the French units off the north side of the map (breaking through Allied lines at Waterloo) while the Allies win by preventing that.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
1–2
Play time
60 min
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

1
Paul Rohrbaugh

Artists

1
Mark Mahaffey

Publishers

2
Against the Odds LPS, Inc.

Linked items

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