Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Players
2
Time
360-1000
Age
16+
Weight
3.88
Rating
7.81
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
La Bataille de la Moscowa has a high replayability score due to its high variability in gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, provides room for players to improve their strategy over time, and adapts well to different player counts.
The final luck score for La Bataille de la Moscowa is 6.333. This indicates a balanced mix of luck and strategy in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
"La Bataille de la Moscowa" (la Moscowa=the Moscow River) is a wargame simulation, on the regimental/battalion level of the Battle of Borodino, fought between Napoleon`s Grand Armée and the Russian First and Second West Armies under Prince Kutusow on September 7, 1812. The game provides six short scenarios and a grand battle game. La Bataille de la Moscowa was the "Charles Roberts Award" winner in 1976 and the 1st Edition from Marshall/ Martial Enterprises is the Grandmother of the "La Bataille Series" from Clash of Arms. The game contains over 1400 counters (1440 to be exact - including blanks) and four maps. scale = 100 m/hex; time = 20 min/GT; strength = 50-100 men/SP (Regimental/Brigade Size)
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