Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
"La Bataille de la Moscowa" (la Moscowa=the Moscow River) is a wargame simulation, on the regimental/battalion level of the Battle of Borodino, fought between Napoleon`s Grand Armée and the Russian First and Second West Armies under Prince Kutusow on September 7, 1812.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
"La Bataille de la Moscowa" (la Moscowa=the Moscow River) is a wargame simulation, on the regimental/battalion level of the Battle of Borodino, fought between Napoleon`s Grand Armée and the Russian First and Second West Armies under Prince Kutusow on September 7, 1812. The game provides six short scenarios and a grand battle game. La Bataille de la Moscowa was the "Charles Roberts Award" winner in 1976 and the 1st Edition from Marshall/ Martial Enterprises is the Grandmother of the "La Bataille Series" from Clash of Arms. The game contains over 1400 counters (1440 to be exact - including blanks) and four maps. scale = 100 m/hex; time = 20 min/GT; strength = 50-100 men/SP (Regimental/Brigade Size)