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The Battle For Dresden 1813 box art

The Battle For Dresden 1813

Players

2

Time

300-840

Age

12+

Weight

2.91

Rating

7.22

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The Battle for Dresden 1813 has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation as players primarily compete against each other. Overall, the game has a strong interaction score.

Replay value

The Battle for Dresden 1813 has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. Although it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

The Battle for Dresden 1813 has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

"The Battle for Dresden, 1813 is a brigade level, two-player simulation depicting the two days of battle in and around the city of Dresden during Napoleon's 1813 campaign in Germany. One player controls the French forces, while the other player controls the combined Austrian, Russian and Prussian forces. The playing pieces denote the actual military formations available during the battle. The game map is a representation of the area in which those formations fought. Each player, through a structured sequence of play, maneuvers his units on the map and engages adjacent enemy units in combat." "Each hexagon on the map represents 400 yards of actual terrain from hexside to hexside. Each strength point represents approximately 450 to 650 men or one artillery battery. Each game-turn is one to four hours as indicated on the Turn Record Track." Colorful 22" x 33" map 400 back-printed die-cut counters in 4 colors 28 page medium complexity rulebook with basic, advanced, and optional rules, three scenarios (5 to 14 hours), designer's notes and historical background. Game System: - scale = 400 yards (366 meters) per hex, - time = 60 min (day)/ 4 hours (night) per GT, - strength = 450-650 men per SP

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