Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Trois Jours de Gloire 1805 (Three Days of Glory 1805) combines three battles of the German and Austrian campaigns of 1805, already published in the Jours de Gloire (Days of Glory) series, in a revised and redesigned edition.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Chit-Pull System
Draw tokens to determine which units, factions, or events activate next.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
Trois Jours de Gloire 1805 (Three Days of Glory 1805) combines three battles of the German and Austrian campaigns of 1805, already published in the Jours de Gloire (Days of Glory) series, in a revised and redesigned edition. Elchingen, 14 October 1805 Hollabrunn, 16 November 1805 Austerlitz, 2 December 1805 Game components • 2 maps 59 x 41,6 cm and 1 map 83 x 59 cm • 648 die-cut counters and markers • 2 rulebooks (French/English) • 2 booklets including ten scenarios (French/English) • 2 deployment tables • 1 player aid Scale • Regiment or battalion • Units 1 strength point equals 200 infantry, 150 cavalry, 2 or 4 cannons —description from the publisher