Table feel
Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's strategies and turns frequently, but there is limited emphasis on cooperation.
Players
3-6
Time
20-30
Age
10+
Weight
2
Rating
6.62
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's strategies and turns frequently, but there is limited emphasis on cooperation.
Kreus has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their tactics over time. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a good balance between depth and accessibility. Overall, Kreus has a high replayability score of 8.0, making it a game that can be enjoyed multiple times.
Kreus has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While luck plays a significant role, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
In this cooperative game, the players embody Titans avid to create together the ideal planet. Will you know how to dominate the nature and the elements, and worse still the anger of your father Ouranos, to realize the planet of your dreams? A cunning and intuitive game where deduction and cooperation will be the key words. To manage to create your planet, and to bring him the life, you will have to think together, communicate subtly, trust the other players or understand of instinct. The purpose of the game is to manage to create together a planet. To have a finished and thus livable planet, it will be necessary to pass by various creations: rainbow, river, fish, etc, and completed by element cards : earth, air, fire, water. A turn of game decomposes into two phases: the divination and the creation. During the phase of divination, every player chooses in secret a card of his hand and spends his tokens energy to give information, exchange cards, etc. Then, in the phase of creation, every player reveals his card in turn order and verifies if it can be involvement. The game ends when all the cards were played or if the planet is completed.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No linked items imported yet.