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Similo box art

Similo

Players

2-8

Time

10-15

Age

7+

Weight

1.04

Rating

6.82

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Similo has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. While there is some level of cooperation required, it is not a major emphasis in the game. Overall, Similo has a good level of player interaction.

Replay value

Similo has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is average. Similo scales well with different numbers of players without compromising its appeal or balance. While the game is not the easiest to learn, it offers enough depth to keep players engaged. Overall, Similo has a strong replayability score of 8.15.

Luck profile

Similo has a moderate influence of luck. The game outcome is not predominantly determined by random elements, but they still have a notable impact. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy.

Overview

Similo is a co-operative deduction game, and each version of the game — e.g., Fables, History, Myths — comes with a deck of thirty cards, beautifully illustrated by Naïade, showing the portrait and the name of a series of characters with a common theme. Your goal is to make the other players guess one secret character (out of the twelve characters on display in the middle of the table) by playing other character cards from your hand as clues, stating whether they are similar to or different from the secret character. After each turn, the other players must remove one or more characters from the table until only the right one remains and you win — or it is removed and you lose! You can play with one of the Similo sets on its own, using the cards from, say, Fables both for the characters being laid out and for the clues being given to the guessers, or you can use the cards from one set for the twelve characters on display and the cards from another set as the clues. The game is far trickier this way!

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

3
Martino Chiacchiera Hjalmar Hach Pierluca Zizzi

Artists

1
Xavier Gueniffey Durin

Publishers

1
Horrible Guild

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