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It's Obvious box art

It's Obvious

Players

3-6

Time

20-30

Age

8+

Weight

1.25

Rating

6.40

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.2

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction and low emphasis on cooperation.

Replay value

The game offers a high level of variability with its gameboard, expansions, and strategic depth. It adapts well to different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with good replay value.

Luck profile

The game has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

It's Obvious is a game in which you and your fellow players, as apprentices of telepathy, have to co-operatively — and secretly — select different image cards from the center of the table. In more detail, you choose an image card on display that in some way has a connection to the two image cards in front of you, stating something like "My choice is obvious!" or "It's a bit of stretch" or "I'm going for the non-obvious card as I think someone else will pick it". You may not give specific clues about what you have chosen or how it relates to one or both of the image cards in front of you; only a vague sense of how the choice feels to you. One more image card is on display than the number of players, and once you've chosen your target image, you indicate this choice on a numbered secret dial. Once all players have chosen, they reveal their choices. If you're the only one who picked an image, then you take that image card and cover one of the two images in front of you. If everyone chose different cards, then you win the round! If, however, not everyone chose different cards, then you lose the round and everyone who chose "incorrectly" draws a new image card at random from the deck to replace one of theirs. Sweep any remaining image cards from the center, then reveal the appropriate number of image cards to start a new round. If you lose a round for the third time, you lose the game; if you manage to complete a number of rounds (7-10) based on the player count before this happens, then you win! You can adjust the difficulty of the game in several ways to make it more or less difficult.

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Editions

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Credits

Designers

1
Maxime Rambourg

Artists

1
Stéphane Escapa

Publishers

1
Gigamic