Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Dunnigan's first game for Avalon Hill, this is a "play on the floor" game with measured movement and range finding, enabling you to re-fight the great WWI battle with up to 72 individual ships. Reissued in 1974.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Measurement Movement
Measure physical distance to determine how far pieces may move.
Movement Template
Use a physical template to determine legal movement paths or distances.
Paper-and-Pencil
Record choices and results directly on a personal sheet.
Player Elimination
Players can be removed from contention before the game ends.