Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
A miniatures rule set for recreating Napoleonic battles. Supplemental rules also provide for recreating Seven Years War battles.
Core mechanisms
Key systems that shape the decisions players make.
Paper-and-Pencil
Record choices and results directly on a personal sheet.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Measurement Movement
Measure physical distance to determine how far pieces may move.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
A miniatures rule set for recreating Napoleonic battles. Supplemental rules also provide for recreating Seven Years War battles. Units are infantry battalions, cavalry regiments and artillery batteries. Infantry units with flank and rear support receive benefits in melee, which encourages Napoleonic linear tactics. Rules support large-scale battles well and the SYW supplement also works very well. Army lists are included with the rules and a book of scenarios is available. Scenarios for these rules: Fields of Glory: Napoleonic Scenarios for Shako Rules