Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
A set of Napoleonic miniatures rules. Units have a base strength which is modified by a die roll.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Measurement Movement
Measure physical distance to determine how far pieces may move.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
A set of Napoleonic miniatures rules. Units have a base strength which is modified by a die roll. This strength is used as the basis for firing, melee and morale tests, but not determined until the player needs to know it. Movement is based on initiative points, based on a die roll. Better officers get a better roll. The game consists of the rules and includes army lists for all major participants in the period 1793-1815.