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Jane Austen's Matchmaker box art
2014 Ranked #10,707

Jane Austen's Matchmaker

A matchmaking card game has players propose gentlemen to ladies, exchanging characters through love, wealth, or calculated rejection. Virtue from marriages determines victory, while too many unwed ladies become a costly social failure.

Card Game Novel-based Take That Hand Management

Players

3-6

Play time

Not listed

Age

8+

Complexity

2/5

Rating

6.32

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.2/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Jane Austen's Matchmaker, a card game for 3 to 6 players, you place your Ladies into Society and propose to other players' Ladies with your Gentlemen.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Jane Austen's Matchmaker, a card game for 3 to 6 players, you place your Ladies into Society and propose to other players' Ladies with your Gentlemen. Some proposals lead to love and happiness and some to financial prosperity, but some are nothing more than shallow seductions. Whatever happens, you must ensure that your characters come out on top! When proposing, if a Gentleman's Charm is lower than the Lady's, he must discard cards to make up the difference. If he wants to really impress her, he can discard additional cards to boost his Charm. If the Lady accepts, the players exchange characters and whoever has the higher Wealth draws cards equal to the difference. If she declines - paying cards if necessary to counter his Charm offensive - the Gentleman returns to the player's hand to brush up on his manners. Declining a proposal from a Gentleman with a higher Rank will earn you additional cards, and if you have more Ladies in Society than anyone else at the start of your turn, you get an extra 'go'. This can help you to dominate the matchmaking scene but will doubtless draw the ire of your rivals. It's good to be protective of your Ladies, but don't let them get left on the shelf... When the deck runs out, the game ends and players tally up the Virtue of their married characters, then subtract the Virtue of their 'old maids' (Ladies left unwed in Society). Whoever has the highest Virtue total wins!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
3–5
Play time
30 min
Age
8+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Richard Wolfrik Galland

Artists

1
Emily Hare

Publishers

1
Warm Acre