Table feel
isi has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.
Players
2
Time
?-?
Age
12+
Weight
?
Rating
6.60
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
isi has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.
isi has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. Although it may not be the easiest game to learn, it offers a fresh and engaging experience each time it is played.
isi has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role in the game. The game outcome is balanced between luck and strategy.
Isi is a colorful abstract strategy game played on two levels. On a basic level, each player is moving a pawn around the island of Isi, picking up tokens - there's a little strategy here, because which tokens you pick up are important, and one player's pawn can interfere with the other's. But on another level, players are spending those tokens to build 'trade routes' between cities on the same island. Cities grow as they become connected by trade routes, and at the end of the game whichever city's grown the most becomes the capital city; whoever is connected the most to the capital wins the game. Re-implemented by: Morisi
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